- Arabian Nights
- The Dark
- Ancestral Recall
- Black Lotus
- Chaos Orb
- Demonic Tutor
- Library of Alexandria
- Mana Drain
- Mind Twist
- Mishra's Workshop
- Mox Emerald
- Mox Jet
- Mox Pearl
- Mox Ruby
- Mox Sapphire
- Sol Ring
- Strip Mine
- Time Walk
- Wheel of Fortune
- Bronze Tablet
- Contract from Below
- Demonic Attorney
- Jeweled Bird
- Tempest Efreet
VARIATION 1: We will allow Fallen Empires expansion in some tournaments, by prior announcement.
Rules and B&R list will not be affected. It will simply be allowed to use Fallen Empires cards with current rules (no restrictions in this expansion).
VARIATION 2: We will play following Eternal Central Rules in some tournaments (also allowing Full Proxies). These special cases will be previously announced in the Tournament section and in Facebook events page.
Choose a nontoken permanent on the battlefield. If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, and touches the chosen permanent, destroy that permanent. Then destroy Chaos Orb.
Choose any number of non-overlapping creatures on the battlefield. Flip Falling Star from a height of at least one foot. If Falling Star turns over completely at least 360 degrees during the flip, it deals 3 damage to each chosen creature it lands on. Any creatures damaged by Falling Star that are not destroyed become tapped.
Rules:Reprints of any legal edition are allowed, but using original art and frame as the original printing and avoiding foil because of the sentimental value of the format (you cannot play Swords to Plowshares from Ice Age or a promo one). Breaking this rule mean playing a non-legal card in the deck.
Full Proxies are allowed (quality, colorful and from permitted arts and editions).
We play with current Magic the Gathering rules, which it means there is no Mana Burn but exists Mulligan like nowadays.
Tie break:LCOS does not allow tied games.
If two players run out of round time, they'll play 5 additional turns. If there is no winner after those turns, there will be no tie, the game will be resolved by flipping Chaos Orb.
Tie breaking by flipping Chaos Orb: Every player will flip the Chaos Orb by turns over a card following the Chaos Orb instructions' errata. When one of the players misses and the opponent dont', the player who misses loses the game.
January: Sunday 13 February: Sunday 10 March: Sunday 24 April: Sunday 14 (EC rules) May: Sunday 12 June: Sunday 16 July: Sunday 14 (Fishliver Club) August: Sunday 11 September: Sunday 8 October: Sunday 6
- November: Sunday 10
- December: Saturday 7 (Ayudar Jugando)
- December: Sunday 15
January: Sunday 14 February: Sunday 18 (Fallen Empires) March: Sunday 11 April: Sunday 8 May: Sunday 27 June: Sunday 10 July: Sunday 8 August: Sunday 12 September: Sunday 9 October: Sunday 14 November: Sunday 4 (Fallen Empires) December: Saturday 8 (Ayudar Jugando) December: Sunday 16 January: No February: Sunday 5 March: No April: Sunday 2 May: Sunday 7 June: Sunday 11 July: Sunday 2 August: Sunday 30 September: Sunday 3 October: Sunday 8 November: Sunday 12 December: Saturday 9 (Ayudar Jugando)