LCOS Rules, B&R, Errata & more

Legal editions:

  • Alpha
  • Beta
  • Unlimited
  • Revised
  • Arabian Nights
  • Antiquities
  • Legends
  • The Dark
  • Fallen Empires

Restricted cards:

  • Ancestral Recall
  • Balance
  • Black Lotus
  • Braingeyser
  • Channel
  • Chaos Orb
  • Demonic Tutor
  • Library of Alexandria
  • Mana Drain
  • Maze of Ith
  • Mind Twist
  • Mishra's Factory
  • Mishra's Workshop
  • Mox Emerald
  • Mox Jet
  • Mox Pearl
  • Mox Ruby
  • Mox Sapphire
  • Regrowth
  • Sol Ring
  • Strip Mine
  • Time Walk
  • Timetwister
  • Wheel of Fortune

Forbidden cards:

  • Bronze Tablet
  • Contract from Below
  • Darkpact
  • Demonic Attorney
  • Jeweled Bird
  • Rebirth
  • Tempest Efreet

News in RED

VARIATIONS: We will play following other community rules and B&R list in some tournaments (also allowing Full Proxies). These special cases will be previously announced in the Tournament section and in Facebook events page.

Errata:

Chaos Orb
Choose a nontoken permanent on the battlefield. If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, and touches the chosen permanent, destroy that permanent. Then destroy Chaos Orb.

Falling Star
Choose any number of non-overlapping creatures on the battlefield. Flip Falling Star from a height of at least one foot. If Falling Star turns over completely at least 360 degrees during the flip, it deals 3 damage to each chosen creature it lands on. Any creatures damaged by Falling Star that are not destroyed become tapped.

Rules:

Reprints of any legal edition are allowed, but using original art and frame as the original printing and avoiding foil because of the sentimental value of the format (you cannot play Swords to Plowshares from Ice Age or a promo one). Breaking this rule mean playing a non-legal card in the deck.

Full Proxies are allowed (quality, colorful and from permitted arts and editions).

We play with current Magic the Gathering rules, which it means there is no Mana Burn but exists Mulligan like nowadays.

Tie break:

LCOS does not allow tied games.
If two players run out of round time, they'll play 5 additional turns. If there is no winner after those turns, there will be no tie, the game will be resolved by flipping Chaos Orb.
Tie breaking by flipping Chaos Orb: Every player will flip the Chaos Orb by turns over a card following the Chaos Orb instructions' errata. When one of the players misses and the opponent dont', the player who misses loses the game.


Where are we?

You can find us every wednesday from 17:30 to 20:30 in Ingenio Barcelona Games testing Old School decks:


Besides, once a month we celebrate a LCOS tournament in Bar Olympia at 09:30, beers and Old School, perfect synergy:

Torneigs

Hall of Fame

Stories

Episode 01 - The Magic Lamp

  

Episode 02 - Heat